In the second season of the series, we embark on new adventures and are challenged to create and design an escape game in Roblox.Studio. The player is trapped! To get back, he must solve all the puzzles and find the codes to unlock the doors. I wonder if he'll make it. 

Having learned the fundamentals of game development in the first cycle, we are ready to move forward and expand our knowledge and develop our new game, guided by a Design Document (Design Document). Over the course of the 5 workshops in this series, we’ll learn how to add NPCs (Non-Player Characters) that will interact with our player. We will create graphic elements on our objects, such as images, text, and text input fields. We'll experiment with various object effects to create the desired atmosphere in our world, and we'll also create our own animations so that our player can perform unique movements. Finally, we'll learn how a player can teleport from one game world to another. 

To implement all of the above, we will need the help of the Lua programming language. We will practice our programming skills, and using variables, functions, and looping and control structures as our basic tools, we will program the objects in our world appropriately. 

Finally, we'll have the chance to publish and share our games with everyone else!  

The following is required for monitoring:

- Participants must have completed the first Roblox Game Makers course.

- Participants must have experience using a computer and be proficient in using a keyboard and mouse.

Additional Resources:

Roblox General Guide

Roblox Tutorials

Download Roblox Studio

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